David Grzesik

Visual Effects Artist

David Grzesik
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Category: VSFX 428

Car Commercial – 11 – Final Updates + Final Video!

Check out the final video at the bottom! After my Read more…


Car Commercial – 10 – Stick To Surface

So with the most recent updates on the lightning sim, Read more…


Car Commercial – 9 – Reference Dump

It only makes sense to have all of my reference Read more…


Car Commercial – 8 – Lightning Solver in Greater Detail

I’ve definitely gone way to long without fully explaining my Read more…


Car Commercial – 7 – Greater Bolt Width Variation

So one of the pieces of feedback that stood out Read more…


Car Commercial – 6 – Wandering Points

So one of the things I have been wanting to Read more…


Car Commercial – 5 – Multi Prim Noise

A quick little update on something I realized I didn’t Read more…


Car Commercial – 4 – Lightning Solver

I wrote this cool little solver for creating prims with Read more…


Car Commercial – 3 – Procedural Lightning

So it’s been a while  since I have last posted, Read more…


Car Commercial – 2.2 – A Great Start

I have been developing my Lightning System dramatically over the Read more…